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- Mythical Beast
- Registered Tag
- PendulumSpellcaster
- Comment
- My very own Mythical Beast Deck(Minus the side deck).
Monster Cards | 25 | ||
---|---|---|---|
1 | ![]() | Crusader of Endymion | 1 |
2 | ![]() | Endymion, the Master Magician | 1 |
3 | ![]() | Endymion, the Mighty Master of Magic | 2 |
4 | ![]() | Magister of Endymion | 3 |
5 | ![]() | Mythical Beast Bashilisk | 3 |
6 | ![]() | Mythical Beast Cerberus | 2 |
7 | ![]() | Mythical Beast Garuda | 1 |
8 | ![]() | Mythical Beast Jackal | 1 |
9 | ![]() | Mythical Beast Jackal King | 2 |
10 | ![]() | Mythical Beast Master Cerberus | 1 |
11 | ![]() | Mythical Beast Medusa | 3 |
12 | ![]() | Reflection of Endymion | 2 |
13 | ![]() | Servant of Endymion | 3 |
Spell Cards | 12 | ||
---|---|---|---|
1 | ![]() | Book of Moon | 1 |
2 | ![]() | Endymion's Lab | 1 |
3 | ![]() | Field Barrier | 1 |
4 | ![]() | Magical Citadel of Endymion | 2 |
5 | ![]() | Magical Dimension | 2 |
6 | ![]() | Mythical Bestiary | 2 |
7 | ![]() | Solidarity | 1 |
8 | ![]() | Spell Power Grasp | 1 |
9 | ![]() | Spell Power Mastery | 1 |
10 | |||
11 | |||
12 | |||
13 |
Trap Cards | 7 | ||
---|---|---|---|
1 | ![]() | Drowning Mirror Force | 1 |
2 | ![]() | Fiendish Chain | 1 |
3 | ![]() | Magic Cylinder | 1 |
4 | ![]() | Magician's Circle | 1 |
5 | ![]() | Mirror Force | 1 |
6 | ![]() | Mythical Bestiamorph | 1 |
7 | ![]() | Pitch-Black Power Stone | 1 |
8 | |||
9 | |||
10 | |||
11 | |||
12 | |||
13 |
Extra Deck | 0 |
---|
Side Deck | 0 |
---|
Main Deck
44
Monster Cards
25
1
- Crusader of Endymion
- X
LIGHT
Level 4[Spellcaster/Gemini/Effect]ATK 1900DEF 1200
- This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
��Once per turn: You can target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on it, and if you do, this card gains 600 ATK until the end of this turn.
1
2
- Endymion, the Master Magician
- X
DARK
Level 7[Spellcaster/Effect]ATK 2700DEF 1700
- You can Special Summon this card (from your hand or GY) by removing 6 Spell Counters from a "Magical Citadel of Endymion" you control. If Summoned this way: Target 1 Spell in your GY; add that target to your hand. Once per turn: You can discard 1 Spell, then target 1 card on the field; destroy that target.
1
3
- Endymion, the Mighty Master of Magic
- X
DARK
Level 7[Spellcaster/Pendulum/Effect]ATK 2800DEF 1700
P Scale 8You can remove 6 Spell Counters from your field; Special Summon this card from the Pendulum Zone, then count the number of cards you control that can have a Spell Counter, destroy up to that many cards on the field, and if you do, place Spell Counters on this card equal to the number of cards destroyed. You can only use this effect of "Endymion, the Mighty Master of Magic" once per turn.
- Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can return 1 card you control with a Spell Counter to the hand, and if you do, negate the activation, and if you do that, destroy it. Then, you can place the same number of Spell Counters on this card that the returned card had. While this card has a Spell Counter, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card with a Spell Counter is destroyed by battle: You can add 1 Normal Spell from your Deck to your hand.
2
4
- Magister of Endymion
- X
EARTH
Level 3[Spellcaster/Pendulum/Effect]ATK 1500DEF 900
P Scale 8Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and 1 face-up monster from your Extra Deck that you can place a Spell Counter on, and if you do, place 1 Spell Counter on each.
- You can only Special Summon "Magister(s) of Endymion" once per turn. When this card declares an attack: You can place 1 Spell Counter on it. Once per opponent's turn (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 monster from your Deck that you can place a Spell Counter on. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone, then place the same number of Spell Counters on it that it had as a monster.
3
5
- Mythical Beast Bashilisk
- X
LIGHT
Level 4[Spellcaster/Pendulum/Effect]ATK 1800DEF 500
P Scale 4If you have no card in your other Pendulum Zone: You can destroy this card, and if you do, shuffle 1 face-up Spellcaster Pendulum Monster from your Extra Deck into your Main Deck, except "Mythical Beast Bashilisk", then draw 1 card. You can only use this effect of "Mythical Beast Bashilisk" once per turn.
- Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from your field; return 1 "Mythical Beast" card from your Pendulum Zone or face-up from your Extra Deck to the hand. You can only use this effect of "Mythical Beast Bashilisk" once per turn.
3
6
- Mythical Beast Cerberus
- X
LIGHT
Level 4[Spellcaster/Effect]ATK 1400DEF 1400
- Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Gains 500 ATK for each Spell Counter on it. At the end of the Battle Phase, if this card battled, remove all Spell Counters on it.
2
7
- Mythical Beast Garuda
- X
LIGHT
Level 4[Spellcaster/Pendulum/Effect]ATK 1200DEF 1600
P Scale 4If you have no card in your other Pendulum Zone: You can target 1 other Spell/Trap on the field; destroy both it and this card. You can only use this effect of "Mythical Beast Garuda" once per turn.
- Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can remove 3 Spell Counters from your field; Special Summon this card from your hand, then return that opponent's Summoned monster(s) to the hand. You can only use this effect of "Mythical Beast Garuda" once per turn.
1
8
- Mythical Beast Jackal
- X
DARK
Level 1[Spellcaster/Pendulum/Effect]ATK 0DEF 1400
P Scale 4If you have no card in your other Pendulum Zone: You can target 1 face-up card you control that you can place a Spell Counter on; destroy this card, and if you do, place 1 Spell Counter on that card. You can only use this effect of "Mythical Beast Jackal" once per turn.
- Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from your field and Tribute this card; Special Summon 1 "Mythical Beast" Effect Monster from your Deck, except "Mythical Beast Jackal".
1
9
- Mythical Beast Jackal King
- X
DARK
Level 6[Spellcaster/Pendulum/Effect]ATK 2400DEF 1400
P Scale 4If you have no card in your other Pendulum Zone: You can destroy this card, and if you do, Special Summon 1 face-up "Mythical Beast" Pendulum Monster from your Extra Deck, except "Mythical Beast Jackal King". You can only use this effect of "Mythical Beast Jackal King" once per turn.
- Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. Once per turn, when an opponent activates a monster effect (Quick Effect): You can remove 2 Spell Counters from your field; negate the activation, and if you do, destroy that card.
2
10
- Mythical Beast Master Cerberus
- X
LIGHT
Level 8[Spellcaster/Pendulum/Effect]ATK 2800DEF 2800
P Scale 4If you have no card in your other Pendulum Zone: You can destroy this card, and if you do, add 1 Level 7 or lower "Mythical Beast" Effect Monster from your Deck to your hand. You can only use this effect of "Mythical Beast Master Cerberus" once per turn.
- Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. Cannot be destroyed by card effects while 4 or more Spell Counters are on your field. Once per turn: You can remove 4 Spell Counters from your field, then target 1 monster your opponent controls; banish it face-up, and if you do, this card gains ATK equal to the banished monster's original ATK until the end of the opponent's turn.
1
11
- Mythical Beast Medusa
- X
LIGHT
Level 4[Spellcaster/Pendulum/Effect]ATK 1500DEF 1500
P Scale 4If you have no card in your other Pendulum Zone: You can target 1 monster in your GY that you can place a Spell Counter on; destroy this card, and if you do, Special Summon that monster, and if you do that, place 1 Spell Counter on it. You can only use this effect of "Mythical Beast Medusa" once per turn.
- Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Once per turn, during the Battle Phase (Quick Effect): You can remove 2 Spell Counters from your field, then target 1 face-up monster on the field; its ATK/DEF become half its current ATK/DEF until the end of this turn.
3
12
- Reflection of Endymion
- X
LIGHT
Level 7[Spellcaster/Pendulum/Effect]ATK 1850DEF 2700
P Scale 2Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and 1 monster from your hand that you can place a Spell Counter on, and if you do, place 1 Spell Counter on each.
- You can only Special Summon "Reflection(s) of Endymion" once per turn. If this card is Special Summoned: You can target 1 card your opponent controls, and 1 card you control with a Spell Counter, except this card; return that opponent's card and your card to the hand, then place the same number of Spell Counters on this card that your returned card had. When this card with a Spell Counter is destroyed by battle: You can add 1 "Endymion" card from your Deck to your hand.
2
13
- Servant of Endymion
- X
WIND
Level 3[Spellcaster/Pendulum/Effect]ATK 900DEF 1500
P Scale 2Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and 1 monster from your Deck with 1000 or more ATK that you can place a Spell Counter on, and if you do, place 1 Spell Counter on each.
- You can only Special Summon "Servant(s) of Endymion" once per turn. This card with a Spell Counter can attack directly. Once per opponent's turn (Quick Effect): You can discard 1 card; place 1 Spell Counter on each card you control that you can place a Spell Counter on. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone, then place the same number of Spell Counters on it that it had as a monster.
3
Spell Cards
12
1
- Book of Moon
- X
SPELL
Quick-Play
- Target 1 face-up monster on the field; change that target to face-down Defense Position.
1
2
- Endymion's Lab
- X
SPELL
Continuous
- This card's name becomes "Magical Citadel of Endymion" while in the Spell & Trap Zone. Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Once per turn, after damage calculation, if your Spellcaster monster is destroyed by battle: You can remove 6 Spell Counters from your field; Special Summon 1 Level 7 or higher Spellcaster monster from your hand or Deck. You can only activate 1 "Endymion's Lab" per turn.
1
3
- Field Barrier
- X
SPELL
Continuous
- Field Spells on the field cannot be destroyed. Neither player can activate a new Field Spell Card. You can only control 1 "Field Barrier".
1
4
- Magical Citadel of Endymion
- X
SPELL
Field
- Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. If a card with a Spell Counter(s) is destroyed, place its Spell Counters on this card. Once per turn, if you would activate a card effect by removing a Spell Counter(s) from a card you control, you can remove that many Spell Counters from this card instead. If this card would be destroyed, you can remove 1 Spell Counter from this card instead.
2
5
- Magical Dimension
- X
SPELL
Quick-Play
- If you control a Spellcaster monster: Target 1 monster you control; Tribute that target, then Special Summon 1 Spellcaster monster from your hand, then you can destroy 1 monster on the field.
2
6
- Mythical Bestiary
- X
SPELL
Quick-Play
- Send the top 2 cards of your Deck to the GY, then target 1 face-up card on the field that you can place a Spell Counter on; place up to 2 Spell Counters on it. If this card in its owner's possession is destroyed by an opponent's card effect: You can Special Summon 1 monster from your Deck that you can place a Spell Counter on, and if you do, place up to 2 Spell Counters on it. You can only activate 1 "Mythical Bestiary" per turn.
2
7
- Solidarity
- X
SPELL
Continuous
- If you have only 1 original Type of monster in your Graveyard, all monsters you control with the same Type gain 800 ATK.
1
8
- Spell Power Grasp
- X
SPELL
- Target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on that target, then you can add 1 "Spell Power Grasp" from your Deck to your hand. You can only activate 1 "Spell Power Grasp" per turn.
1
9
- Spell Power Mastery
- X
SPELL
- Add 1 "Endymion" card from your Deck to your hand, then you can count the number of "Spell Power Mastery" and "Spell Power Grasp" you control and/or have in your GY, and place that many Spell Counters among card(s) you control that you can place a Spell Counter on. You can only activate 1 "Spell Power Mastery" per turn.
1
Trap Cards
7
1
- Drowning Mirror Force
- X
TRAP
- When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck.
1
2
- Fiendish Chain
- X
TRAP
Continuous
- Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.
1
3
- Magic Cylinder
- X
TRAP
- When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.
1
4
- Magician's Circle
- X
TRAP
- When a Spellcaster monster declares an attack: Each player Special Summons 1 Spellcaster monster with 2000 or less ATK from their Deck in Attack Position.
1
5
- Mirror Force
- X
TRAP
- When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.
1
6
- Mythical Bestiamorph
- X
TRAP
Continuous
- Each time an opponent's monster effect is activated, place 1 Spell Counter on this card when that effect resolves. You can send this card with 6 or more Spell Counters to the GY; add 1 Spell from your Deck to your hand. You can only use this effect of "Mythical Bestiamorph" once per turn.
1
7
- Pitch-Black Power Stone
- X
TRAP
Continuous
- Activate this card by placing 3 Spell Counters on it. Once per turn, during your turn: You can target 1 other face-up card on the field that you can place a Spell Counter on; remove 1 Spell Counter from this card, and if you do, place 1 Spell Counter on that target. When the last Spell Counter(s) is removed from this card, destroy it.
1
Extra Deck
Side Deck
Main Deck
44